The Good Behavior Game (GBG) is a classroom management tool that was devised in the 1960s at the University of Kansas.
A study, published in 2008, found that the GBG was protective not only against substance abuse and dependence but also against teenage delinquency, antisocial personality disorder and suicide attempts.
“The GBG gives teachers an effective method of managing behavior in the classroom and of teaching children how to be students,” says Dr. Sheppard Kellam of the American Institutes for Research in Washington, D.C.
Kellam, S.G., et. al. (2008) Effects of a universal classroom behavior management program in first and second grades on young adult problem outcomes. Drug and Alcohol Dependence 95 (Suppl. 1): S1-S4.
Grades 1-2 2008 PC-0225